
One World Trade Center
The 541 m tower with its spire, podium fins and lobby, as the anchor of Lower Manhattan.
Explore in 3D, inside and out →These are models built for the game so far: 42 of them, from Manhattan towers to harbour boats. Some are finished, some are already placed in the game world, some are still being built.

The 541 m tower with its spire, podium fins and lobby, as the anchor of Lower Manhattan.
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The 100th-floor ring at golden hour, plus the decks, the glass disc and the lower galleries.
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The green copper crown and turrets of the 1913 tower; the top floors are a home you can own in the game.

The 472 m supertall on 57th Street, with a penthouse you can walk through.

A glass Midtown tower with a playable penthouse and its balcony view.

Four office towers around the glass Winter Garden hall, seen from the North Cove side.

The 1930 Art Deco hotel on 8th Avenue, including a period room on the 33rd floor.

Our own redesigned glass supertall: 403 m arched crown, penthouse floors and a valet garage.
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Statue, pedestal and island, with the crown and the climb inside.
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Three of twelve park sections built so far: lawns, paths, arches, lamps and benches.

The fountain terrace, walkable at eye height with benches and lamps.

The riverside parks, lawns and promenade of Lower Manhattan's west side.

Lawns, paths, the star fort and the ferry pier around the statue.

The Hudson marina in front of the Winter Garden, filled with the harbour fleet.
Still to render: the Lower Manhattan sea barrier and esplanade at eye level, and street-level views from inside the game engine.

Coach-door SUV with a starlight-headliner rear cabin, fold-out tables and a chiller.

An everyday car for the city. Based on a CC BY 4.0 model by David_Holiday, reworked for the game.

Our own black and gold race car design, from the estate showroom.
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Cullen's #33 kart plus three rival liveries for the planned estate track.
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Walk-in interior, flybridge helm, tuna tower and outriggers; only our Eye Crest on the bow.
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Enclosed skylounge, salon, galley and cabins below.
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A small rigid inflatable for running between the dock and the yacht.
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Self-righting rescue boat at real-world size.
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Medium response boat, with a damaged version for missions.
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Small twin-outboard boat, with damaged and sunk versions.
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Fast harbour patrol boat with an orange collar.

The ship-launched 7.5 m rigid inflatable.

Generic patrol cutter with a flight deck.

Ship-assist tug in red and in dark blue paint.

Walkable three-deck ferry in a plain livery.

An 18 m sloop and a 7 m day sailer for the harbour fleet.

Low-poly 22-66 m motor yachts, one with a helipad, to fill the marinas.

Gas carrier with hit, burning and wreck states for missions.

A three-masted sailing warship in her berthed form, full rigging.

Fictional hostile skiffs and a decoy lobster boat, each with damage states.

A grey turboprop gunship, outside and in.

The 1783 lighthouse with its lantern, lens and keeper's house, from real heights.
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The rocky island around the light: paths, pier and outbuildings.
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The ship you escort through Boston harbour in the first mission.

A stylised game-board map of the estate. Spin it on the game page.

Bronze, silver and gold keys for the estate treasure hunt, each with our crest tag.

The wall board that fills up as you find the keys.

A small station with a long pier on a fictional headland near the estate.